The new game introduced Star Wars to the franchise, bringing a number of characters and settings to the world. On May 5, 2015, Disney Infinity 3.0 was released. The second instalment was also now available on the PS Vita and mobile phones (iOS and Android). Thankfully, 2.0 (which introduced the Avengers Playset, Spider-Man Playset, and Guardians of the Galaxy Playset) was also compatible with all figurines and accessories from the previous game. Focused on Marvel super heroes, the starter pack included figures of Iron Man, Thor, and Black Widow. It seemed like the game would grow to be a huge hit for the company.Īfter the release of the first game, the franchise expanded to Disney Infinity 2.0 (which had improved Toy Box editor tools and introduced Toy Box Games). Released in August 2013 for the Xbox 360, PS3, Wii, Wii U and the Nintendo 3DS, and later on PC, the game sold 294,000 copies in the United States during its first two weeks on sale. They also included Hexagonal Power Discs (which unlock skies, textures, clothing, vehicles and toys) and Circular Power Discs (which give in-game boosts to playable characters). In order to differentiate the game even further from the competition, Disney Infinity would also include the ability for players to create their own unique worlds and maps. This included popular brands like Mickey Mouse, Pixar, Marvel and even Star Wars. The difference? Disney already had a large pool of characters to pull from. As with Skylanders, players would scan in little plastic figures of their favourite Disney characters and then play with them in a sandbox world. This, paired with the fact that many of those working at Disney found themselves captivated by the thought of toys coming to life, ala Toy Story, helped them design Disney Infinity.ĭeveloped by Avalanche Software (who previously worked on Disney’s Bolt, Toy Story 3, and Cars 2 games) alongside Disney Interactive Studios, Disney Infinity set out to create a sandbox universe that could be filled with all of the studio’s most recognisable characters. This included LEGO and Disney, who then proceeded to work on their versions. Obviously, with Skylanders selling in record numbers ($3 billion in sales as of 2015), other big companies wanted a piece of the pie. It was a brilliant idea that tapped into the part of people’s brains that wanted to collect toys, but also gave them a unique way to play with their collection. This means that the more Skylander toys you collected the more characters you had to play within the game. Developed by Toys for Bob, the game allowed you to place plastic figures on a base (which scans the figures’ data) and instantly insert the characters into the video game. One of the first toys-to-life brands was Skylanders (released on October 13, 2011). What happened to Disney Infinity? Why was it cancelled?
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